I recently created a Wild Hunter in Zenith, completely ignoring events pertaining to my Corsair back in Khaini in order to get the hat that you reach when you achieve level 70. To my satisfaction, Big Bang has severely lowered the experience needed, and boosted the already overpowered Wind Hunter to get me to level 68 within a week's time. I'll reach 70 by tomorrow, perhaps with my priest friend. I reminisce at the month I harvested my chief bandit to level 70 from Ludibrium Maze Party Quest years ago, and realize how far this game has gotten.
I've been auto-allocating my AP since I'm not funded. I'm also not entirely sure if I'll continue playing this character, but for now, I can say it was a fun grind compared to the monotony I spent in 7th grade simply trying to get my bowman to level 25.
Monday, December 27, 2010
Thursday, June 17, 2010
kMST 1.2318 Patch Analysis
This is a testing server right? So nothing's final right? Anyway here's my review/analysis/biased bs.
Pros:
- Exp to level reduced
- UI Upgrade = appeal to new audience
- Quickslot -> UI = potentially more useful
- Crit with all jobs (?)
- "Archers, thieves use professional skills not played melee attacks has been fixed. (?)" I'm assuming ranged can attack at close distance.
- Quest fixes
- PQ Levels Update (broken glasses for me :))
KPQ - 20~200
LPQ - 30~200
EFPQ - 40~200
OPQ - 50~200
PPQ - 60~200
MPQ - 70~200
ENPQ - 80~200
- PQs accessible through Mirror of Dimension (handy)
- "4. Quests and combat all the parties, the competition has been applied to rank content. (?)" Possibly means additions to the ranking system
- See monsters in mini-map
- Appearance of monsters changed
- World Map upgrade (hopefully new places mapped)
- Terrain fixes
Cons:
- Ariant PQ removed
- Temporarily cannot enter dungeons.
Neutral/Good+Bad:
- Mastery SP changed
- Monster Book gone
- Damage/Defense Formula changes
- PQ reqs updated
- Level of monsters changed
Like it or not, this is balance. It's a pro for the game itself, not necessarily for each individual player. Annoying as it may be, I don't think there's much anyone can do to change it. I noticed most of the conjecture is of Magician changes. I'd complain if I was a Magician, but I'd also keep in mind that none of this is final.
- I sort of want to see what Nexon's take on lukless/strless/dexless will be after the patch. It seems like a complete overhaul of the previous system and it seems they would do something about it.
- Will UI be affected only in main gameplay? What about MTS/CS UI? World Maps in other locations?
- Actual damage formulas?
- How will new skills replace old skills?
- Will prices go haywire?
- Broken Glasses? Will there be more giant dead whales inside wormholes?
- Quest updates I'm excited for. I really want them to implement the Quest system better. It's hard to figure out what quests to do and what not to do and it's all cluttered.
Pros:
- Exp to level reduced
- UI Upgrade = appeal to new audience
- Quickslot -> UI = potentially more useful
- Crit with all jobs (?)
- "Archers, thieves use professional skills not played melee attacks has been fixed. (?)" I'm assuming ranged can attack at close distance.
- Quest fixes
- PQ Levels Update (broken glasses for me :))
KPQ - 20~200
LPQ - 30~200
EFPQ - 40~200
OPQ - 50~200
PPQ - 60~200
MPQ - 70~200
ENPQ - 80~200
- PQs accessible through Mirror of Dimension (handy)
- "4. Quests and combat all the parties, the competition has been applied to rank content. (?)" Possibly means additions to the ranking system
- See monsters in mini-map
- Appearance of monsters changed
- World Map upgrade (hopefully new places mapped)
- Terrain fixes
Cons:
- Ariant PQ removed
- Temporarily cannot enter dungeons.
Neutral/Good+Bad:
- Mastery SP changed
- Monster Book gone
- Damage/Defense Formula changes
- PQ reqs updated
- Level of monsters changed
Quote:
| 1st Job [Swordsman, Dawn Warrior] - HP increase [Magicians, Blaze Wizard] - MP Increase ----------------------------- 2nd Job [Fighter, Page, Spearman] - Ground Smash - Improved fundamentals [Hunter, Crossbowman] - Improved fundamentals [Wizard (F/P) Wizard (I/L), Cleric, Blaze Wizard, Evan] - Spell Mastery [Assassins, Cypress(?), Dualer] - Shadow Resistance [Brawler] - Critical punch - HP increase [Thunder Breaker] - HP increase [Gunslinger] - Critical Shot ---------------------- 3rd job [Crusader] - Chance Attack [Knight] - Restorative Nation [Dragon Knight] - Judgement Dragon [Mage (F/P), Mage (I/L)] - Teleport Mastery - Elemental Reset [Priest] - Teleport Mastery - Holy Attractions [Ranger, Sniper] - Dodge [Hermit, Chief Bandit] - Shadow Mirror [Marauder, Outlaw] - Lucky Dice ------------------------ 4th Job [Hero] - Brave Slash - Combat mastery [Paladin - Blazing Armor [Dark Knight] - Beholder's Revenge [Archmage (F/P), Archmage (I/L), Bishop] - Master Magic [Bowmaster] - Vengeance [Marksman] - Marksmanship [Shadower] - Grid(?) [Night Lord] - Experienced pyochangsul(?) [Buccaneer, Corsair] - Counter Attack ----------------------------- REMOVED SKILLS [Swordsman] - Improving HP increase - HP recovery - Endure [Fighter] - Axe Mastery - Axe Booster - Final Attack: Axe [Crusader] - Panic: Axe - Panic: Coma - Shield Mastery [Hero] - Guardian [Page] - BW Mastery - Final Attack: BW - BW Booster [White Knight] - Blizzard Charge: Sword - Flame Charge: Sword - Thunder Charge: Sword - Improve MP Recovery [Paladin] - Holy Charge: Sword - Monster Magnet [Spearman] - Polearm Mastery - Polearm Booster [Dragon Knight] - Polearm Buster - Polearm Crusher [Brawler, thunder breaker, dawn warrior] - Improving HP increase [Magicians] - Improving MP increase - MP recovery [Flame Wizard] - Improving MP increase [Bandit, Assassin, Dualer] - Endure [Archer] - Blessing of the Amazon - Hp and mp gains have been modified to make up for the deleted skills - Weapon skills that were originally separated are now integrated, such as mastery, booster, charge, weapon skills, and final attack without weapon restriction. |
- I sort of want to see what Nexon's take on lukless/strless/dexless will be after the patch. It seems like a complete overhaul of the previous system and it seems they would do something about it.
- Will UI be affected only in main gameplay? What about MTS/CS UI? World Maps in other locations?
- Actual damage formulas?
- How will new skills replace old skills?
- Will prices go haywire?
- Broken Glasses? Will there be more giant dead whales inside wormholes?
- Quest updates I'm excited for. I really want them to implement the Quest system better. It's hard to figure out what quests to do and what not to do and it's all cluttered.
Saturday, June 5, 2010

5-31-10
- First zakum run as an attacker!
- DC'd at the end!

6-3-10
- First Pianus
- Died once from a bomb
- Didn't know what things were worth so I just asked for a bullet.

6-5-10
- Got to lv140! Woot!

6-5-10
- Got to lv141!
Grats to Patrick on getting lv107! Hopefully I'll Boss and CWKPQ more often. I'm also about 60 Dojo PQ's until black belt!
Tuesday, May 25, 2010
First Actual Proper Skele Training
I logged on an hour or so ago and thought I might as well take advantage of the Welcome Back ring I have on my alt. So I found a Bowmaster I met over the weekend and a Bishop that wanted to Skele. I buffed both of them and trained with the Bishop in the Skele dungeon. With the ring mule and a 2x buff, I get 3.6x which isn't shabby. I got approximately half a percent per minute.
Since I was new to mobbing at high level monsters, it was difficult for me and my ship kept breaking, but I was glad the Bishop wasn't complaining about my kill rate. I didn't know how to compare my exp rate to Newts, but I think it's around the same. Towards halfway through the 2x buff, the bishop lagged and died so I finished off killing and he never responded back. Here's today's rank update of x804x. As you can see my poor NX expired! Sad!
Since I was new to mobbing at high level monsters, it was difficult for me and my ship kept breaking, but I was glad the Bishop wasn't complaining about my kill rate. I didn't know how to compare my exp rate to Newts, but I think it's around the same. Towards halfway through the 2x buff, the bishop lagged and died so I finished off killing and he never responded back. Here's today's rank update of x804x. As you can see my poor NX expired! Sad!
Sunday, May 23, 2010
Newts, MoN, and Phil!
It's my first post and I'm already in late gameplay. I should have started blogging earlier, but I'm just going to start where I am and work forward. I'm currently maining my lv138 Corsair. He's got some above average equips, but nothing godly so I'm working at a steady pace.
No leeching going on, but I did take advantage of yesterday's 7.2x experience! 2x Card + Event/Family + Welcome Back Ring (adds an 80% to the exp received) and of course Holy Symbol. In 4 hours, I got 240% from level 136 at 0% to level 138 at 40%. Not too shabby eh?
Level 137 ゲットしました

Level 138 ゲットしました

Recently I got my MoN (11att 6dex!) with my new guild, Irresistible. Thanks guys! This really helped me since I'm stuck training at newts and still have some trouble 2hkoing Nests. With a warrior pot and SE (MW helps a lot too), I can consistently 2hko Newts.
I have a certain route when I'm training on the top level that I think many corsairs are unaware of since they have the mindset that any place where they can possibly get hit is dangerous.
If you didn't know, Corsair's battleships have a set HP based off of level and SP in Battleship (which is maxed at lv10). When training, it's devastating for your ship to break because you are pretty much limited to either burst fire or rapid fire along with your summons while your ship is down. Considerable amounts of kills are lost when you aren't doing the supposed legendary DPS that your class is well known for!
Anywho, before I jump up on the top, I'll jump off one of the ropes to freeze the first far left newt since regular newts are auto-aggro. I'll mount the ship and canon the first newt (2hko), then since it's my first kill, that same newt will probably respawn fairly quickly, so I'll kill it again (If you're in a party and they're doing considerable killing below you, you don't necessarily have to freeze the newt since you can probably kill it without it attacking you given you can 2hko it). After that, you move on top of the spawning point of the newt you killed (moving rightward), and kill the next newt which will transfer into a golem. Before it fully transforms, you have time to kill the newt behind that one. Immediately freeze the first golem that transformed, turn to your left and the first newtie should have respawned. 2hko it, turn around, 2hko the golem that just spawned, and optionally freeze the golem behind it, and kill it.
At this point you're free to summon octopus and gaviota and optionally dismount in the case that you might get hit upon the newt respawn (so your ship doesn't take damage). If you've been a few minutes into training with some partners, you probably needn't worry.
When all 3 newts should respawn, freeze the 2 to the right, and you should have enough time to 2hko the one on the left without it attacking you. In this time you can take out the 2 to the left and the cycle continues; freeze the first golem to the right, take out the newt on the left, and if you're strong enough, your octos might have put the golem to low enough HP to where you can 1hko it, and most likely take out the golem behind it without having to freeze it. Remember that freezing is time consuming! You also have to remember that in the long run, each hit to your battleship contributes to an annoying long cooldown time... probably the thing I despise most about pirates in general. But I still love my job! ...but the pay is horrific even for the scoundrel pirate I am.
Aside from my own gaining, I want to say Congratulations momoFP (Phil) for the first person I've witnessed to reach level 200! Also thanks CurryDevil (Kevin) for always making me feel welcome in the guild. Another thanks to FlamexHermit for being my new senior... or should I be saying you're welcome? Hahaha.
No leeching going on, but I did take advantage of yesterday's 7.2x experience! 2x Card + Event/Family + Welcome Back Ring (adds an 80% to the exp received) and of course Holy Symbol. In 4 hours, I got 240% from level 136 at 0% to level 138 at 40%. Not too shabby eh?
Level 137 ゲットしました
Level 138 ゲットしました
Recently I got my MoN (11att 6dex!) with my new guild, Irresistible. Thanks guys! This really helped me since I'm stuck training at newts and still have some trouble 2hkoing Nests. With a warrior pot and SE (MW helps a lot too), I can consistently 2hko Newts.
I have a certain route when I'm training on the top level that I think many corsairs are unaware of since they have the mindset that any place where they can possibly get hit is dangerous.
If you didn't know, Corsair's battleships have a set HP based off of level and SP in Battleship (which is maxed at lv10). When training, it's devastating for your ship to break because you are pretty much limited to either burst fire or rapid fire along with your summons while your ship is down. Considerable amounts of kills are lost when you aren't doing the supposed legendary DPS that your class is well known for!
Anywho, before I jump up on the top, I'll jump off one of the ropes to freeze the first far left newt since regular newts are auto-aggro. I'll mount the ship and canon the first newt (2hko), then since it's my first kill, that same newt will probably respawn fairly quickly, so I'll kill it again (If you're in a party and they're doing considerable killing below you, you don't necessarily have to freeze the newt since you can probably kill it without it attacking you given you can 2hko it). After that, you move on top of the spawning point of the newt you killed (moving rightward), and kill the next newt which will transfer into a golem. Before it fully transforms, you have time to kill the newt behind that one. Immediately freeze the first golem that transformed, turn to your left and the first newtie should have respawned. 2hko it, turn around, 2hko the golem that just spawned, and optionally freeze the golem behind it, and kill it.
At this point you're free to summon octopus and gaviota and optionally dismount in the case that you might get hit upon the newt respawn (so your ship doesn't take damage). If you've been a few minutes into training with some partners, you probably needn't worry.
When all 3 newts should respawn, freeze the 2 to the right, and you should have enough time to 2hko the one on the left without it attacking you. In this time you can take out the 2 to the left and the cycle continues; freeze the first golem to the right, take out the newt on the left, and if you're strong enough, your octos might have put the golem to low enough HP to where you can 1hko it, and most likely take out the golem behind it without having to freeze it. Remember that freezing is time consuming! You also have to remember that in the long run, each hit to your battleship contributes to an annoying long cooldown time... probably the thing I despise most about pirates in general. But I still love my job! ...but the pay is horrific even for the scoundrel pirate I am.
Aside from my own gaining, I want to say Congratulations momoFP (Phil) for the first person I've witnessed to reach level 200! Also thanks CurryDevil (Kevin) for always making me feel welcome in the guild. Another thanks to FlamexHermit for being my new senior... or should I be saying you're welcome? Hahaha.
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