Thursday, June 17, 2010

kMST 1.2318 Patch Analysis

This is a testing server right? So nothing's final right? Anyway here's my review/analysis/biased bs.

Pros:
- Exp to level reduced
- UI Upgrade = appeal to new audience
- Quickslot -> UI = potentially more useful
- Crit with all jobs (?)
- "Archers, thieves use professional skills not played melee attacks has been fixed. (?)" I'm assuming ranged can attack at close distance.
- Quest fixes
- PQ Levels Update (broken glasses for me :))
KPQ - 20~200
LPQ - 30~200
EFPQ - 40~200
OPQ - 50~200
PPQ - 60~200
MPQ - 70~200
ENPQ - 80~200
- PQs accessible through Mirror of Dimension (handy)
- "4. Quests and combat all the parties, the competition has been applied to rank content. (?)" Possibly means additions to the ranking system
- See monsters in mini-map
- Appearance of monsters changed
- World Map upgrade (hopefully new places mapped)
- Terrain fixes

Cons:
- Ariant PQ removed
- Temporarily cannot enter dungeons.

Neutral/Good+Bad:
- Mastery SP changed
- Monster Book gone
- Damage/Defense Formula changes
- PQ reqs updated
- Level of monsters changed

Quote:
1st Job
[Swordsman, Dawn Warrior]
- HP increase
[Magicians, Blaze Wizard]
- MP Increase
-----------------------------
2nd Job
[Fighter, Page, Spearman]
- Ground Smash
- Improved fundamentals
[Hunter, Crossbowman]
- Improved fundamentals
[Wizard (F/P) Wizard (I/L), Cleric, Blaze Wizard, Evan]
- Spell Mastery
[Assassins, Cypress(?), Dualer]
- Shadow Resistance
[Brawler]
- Critical punch
- HP increase
[Thunder Breaker]
- HP increase
[Gunslinger]
- Critical Shot
----------------------
3rd job
[Crusader]
- Chance Attack
[Knight]
- Restorative Nation
[Dragon Knight]
- Judgement Dragon
[Mage (F/P), Mage (I/L)]
- Teleport Mastery
- Elemental Reset
[Priest]
- Teleport Mastery
- Holy Attractions
[Ranger, Sniper]
- Dodge
[Hermit, Chief Bandit]
- Shadow Mirror
[Marauder, Outlaw]
- Lucky Dice
------------------------
4th Job
[Hero]
- Brave Slash
- Combat mastery
[Paladin
- Blazing Armor
[Dark Knight]
- Beholder's Revenge
[Archmage (F/P), Archmage (I/L), Bishop]
- Master Magic
[Bowmaster]
- Vengeance
[Marksman]
- Marksmanship
[Shadower]
- Grid(?)
[Night Lord]
- Experienced pyochangsul(?)
[Buccaneer, Corsair]
- Counter Attack
-----------------------------
REMOVED SKILLS

[Swordsman]
- Improving HP increase
- HP recovery
- Endure
[Fighter]
- Axe Mastery
- Axe Booster
- Final Attack: Axe
[Crusader]
- Panic: Axe
- Panic: Coma
- Shield Mastery
[Hero]
- Guardian
[Page]
- BW Mastery
- Final Attack: BW
- BW Booster
[White Knight]
- Blizzard Charge: Sword
- Flame Charge: Sword
- Thunder Charge: Sword
- Improve MP Recovery
[Paladin]
- Holy Charge: Sword
- Monster Magnet
[Spearman]
- Polearm Mastery
- Polearm Booster
[Dragon Knight]
- Polearm Buster
- Polearm Crusher
[Brawler, thunder breaker, dawn warrior]
- Improving HP increase
[Magicians]
- Improving MP increase
- MP recovery
[Flame Wizard]
- Improving MP increase
[Bandit, Assassin, Dualer]
- Endure
[Archer]
- Blessing of the Amazon


- Hp and mp gains have been modified to make up for the deleted skills
- Weapon skills that were originally separated are now integrated, such as mastery, booster, charge, weapon skills, and final attack without weapon restriction.
Like it or not, this is balance. It's a pro for the game itself, not necessarily for each individual player. Annoying as it may be, I don't think there's much anyone can do to change it. I noticed most of the conjecture is of Magician changes. I'd complain if I was a Magician, but I'd also keep in mind that none of this is final.

- I sort of want to see what Nexon's take on lukless/strless/dexless will be after the patch. It seems like a complete overhaul of the previous system and it seems they would do something about it.
- Will UI be affected only in main gameplay? What about MTS/CS UI? World Maps in other locations?
- Actual damage formulas?
- How will new skills replace old skills?
- Will prices go haywire?
- Broken Glasses? Will there be more giant dead whales inside wormholes?
- Quest updates I'm excited for. I really want them to implement the Quest system better. It's hard to figure out what quests to do and what not to do and it's all cluttered.

Saturday, June 5, 2010


5-31-10
- First zakum run as an attacker!
- DC'd at the end!





6-3-10
- First Pianus
- Died once from a bomb
- Didn't know what things were worth so I just asked for a bullet.

6-5-10
- Got to lv140! Woot!








6-5-10
- Got to lv141!


Grats to Patrick on getting lv107! Hopefully I'll Boss and CWKPQ more often. I'm also about 60 Dojo PQ's until black belt!

Sorry, just had to. Went to Busch Gardens for a Physics field trip.
That ship's a little bigger than mine.