Pros:
- Exp to level reduced
- UI Upgrade = appeal to new audience
- Quickslot -> UI = potentially more useful
- Crit with all jobs (?)
- "Archers, thieves use professional skills not played melee attacks has been fixed. (?)" I'm assuming ranged can attack at close distance.
- Quest fixes
- PQ Levels Update (broken glasses for me :))
KPQ - 20~200
LPQ - 30~200
EFPQ - 40~200
OPQ - 50~200
PPQ - 60~200
MPQ - 70~200
ENPQ - 80~200
- PQs accessible through Mirror of Dimension (handy)
- "4. Quests and combat all the parties, the competition has been applied to rank content. (?)" Possibly means additions to the ranking system
- See monsters in mini-map
- Appearance of monsters changed
- World Map upgrade (hopefully new places mapped)
- Terrain fixes
Cons:
- Ariant PQ removed
- Temporarily cannot enter dungeons.
Neutral/Good+Bad:
- Mastery SP changed
- Monster Book gone
- Damage/Defense Formula changes
- PQ reqs updated
- Level of monsters changed
Quote:
| 1st Job [Swordsman, Dawn Warrior] - HP increase [Magicians, Blaze Wizard] - MP Increase ----------------------------- 2nd Job [Fighter, Page, Spearman] - Ground Smash - Improved fundamentals [Hunter, Crossbowman] - Improved fundamentals [Wizard (F/P) Wizard (I/L), Cleric, Blaze Wizard, Evan] - Spell Mastery [Assassins, Cypress(?), Dualer] - Shadow Resistance [Brawler] - Critical punch - HP increase [Thunder Breaker] - HP increase [Gunslinger] - Critical Shot ---------------------- 3rd job [Crusader] - Chance Attack [Knight] - Restorative Nation [Dragon Knight] - Judgement Dragon [Mage (F/P), Mage (I/L)] - Teleport Mastery - Elemental Reset [Priest] - Teleport Mastery - Holy Attractions [Ranger, Sniper] - Dodge [Hermit, Chief Bandit] - Shadow Mirror [Marauder, Outlaw] - Lucky Dice ------------------------ 4th Job [Hero] - Brave Slash - Combat mastery [Paladin - Blazing Armor [Dark Knight] - Beholder's Revenge [Archmage (F/P), Archmage (I/L), Bishop] - Master Magic [Bowmaster] - Vengeance [Marksman] - Marksmanship [Shadower] - Grid(?) [Night Lord] - Experienced pyochangsul(?) [Buccaneer, Corsair] - Counter Attack ----------------------------- REMOVED SKILLS [Swordsman] - Improving HP increase - HP recovery - Endure [Fighter] - Axe Mastery - Axe Booster - Final Attack: Axe [Crusader] - Panic: Axe - Panic: Coma - Shield Mastery [Hero] - Guardian [Page] - BW Mastery - Final Attack: BW - BW Booster [White Knight] - Blizzard Charge: Sword - Flame Charge: Sword - Thunder Charge: Sword - Improve MP Recovery [Paladin] - Holy Charge: Sword - Monster Magnet [Spearman] - Polearm Mastery - Polearm Booster [Dragon Knight] - Polearm Buster - Polearm Crusher [Brawler, thunder breaker, dawn warrior] - Improving HP increase [Magicians] - Improving MP increase - MP recovery [Flame Wizard] - Improving MP increase [Bandit, Assassin, Dualer] - Endure [Archer] - Blessing of the Amazon - Hp and mp gains have been modified to make up for the deleted skills - Weapon skills that were originally separated are now integrated, such as mastery, booster, charge, weapon skills, and final attack without weapon restriction. |
- I sort of want to see what Nexon's take on lukless/strless/dexless will be after the patch. It seems like a complete overhaul of the previous system and it seems they would do something about it.
- Will UI be affected only in main gameplay? What about MTS/CS UI? World Maps in other locations?
- Actual damage formulas?
- How will new skills replace old skills?
- Will prices go haywire?
- Broken Glasses? Will there be more giant dead whales inside wormholes?
- Quest updates I'm excited for. I really want them to implement the Quest system better. It's hard to figure out what quests to do and what not to do and it's all cluttered.
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